Aristion, one of the six Elseborn unlocked by backers, illustrated by Frieda Kunert
The roster

Torn out of their own century and dropped here.

Ten Elseborn, each drawn by a different illustrator. The four core Elseborn come in every box from the Arena Pack up. Backers unlocked the other six during the campaign, and a Terrana Pack has room for all ten.

4 core
6 unlocked
10 illustrators
Amazonian mid-strike, illustrated by Elif Aydın
Patience, ambush and poison

Amazonian

Amazonians are one with their arboreal territory. They are as present as the trees, as striking as the flowers.

They hunt with bow, dagger and the toxins the forest gives them, balancing long patience against a single devastating strike. An Amazonian rarely wins the first exchange. They win the one after it, once the poison has started its work.

On the table Lean on Poison and denial cards, trade small damage early, and let the poison finish the fight.
Atlantican in a mobility suit, illustrated by Erişcan Türk
High damage, unreliable power

Atlantican

The Atlantican wields technology developed in their future Utopia, dedicated to the continuation of their civilization.

Energy weapons, projectile guns and a mobility suit that turns a retreat into a repositioning. The problem is upstream: the civilization that powered all of it is gone, and the equipment knows it.

On the table The biggest damage spikes in the game, shadowed by Malfunction. Play for the swing, and keep a defensive card in hand for the round it fails you.
Nomad with his spear, illustrated by Selçuk Ören
Speed, pressure and traps

Nomad

Some people reduce these horseback warriors to their basic element: speed. They learn the hard way how badly they underestimated them.

What looks like chaos across the battlefield is herding. The Nomad moves you where they want you, and the trap was set three exchanges ago.

On the table Constant pressure and card advantage. Keep the initiative, keep your opponents reacting, and close before anyone sets their feet.
Oltman with shield and axe, illustrated by Önder Kılavuz
Berserker: all attack, no defense

Oltman

The Oltman fought against the golden-clad Legions of well-trained and well-equipped battalions. Despite losing battles, they've never lost the war.

Undying rage does the arithmetic for them. They swing first, swing hard, and treat their own defense as an afterthought. Taking a wound in order to land a bigger one is a trade they will make every time.

On the table The highest attack pools in the game and almost nothing behind them. Win quickly, because a long fight does not favor you.

Six more,
unlocked by backers

Backers unlocked six additional Elseborn during the campaign. Aristion, Corsaan and Tganiaz have their finished art. Zamrani, Kobushi and Tahamenish are shown as work-in-progress sketches while their illustrators finish them.

Aristion, illustrated by Frieda Kunert
A timeline of brass and steam

Aristion

An athletic sharp-shooter from a world of paddlewheel ships and steam-spouting pufferplanes. Illustrated by Frieda Kunert.

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Corsaan, illustrated by Ali Yağız Kani
A corporate future that drowned

Corsaan

A sea-born raider from a future where mega-corporations grew powerful enough to bend governments. Illustrated by Ali Yağız Kani.

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Tganiaz, illustrated by Sekina Loutou
The unseen paths

Tganiaz

A visionary of soul and mind, arriving from the unseen paths. Illustrated by Sekina Loutou.

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Zamrani, work-in-progress sketch by Nurbike Erbek
A tribe that kept its technology

Zamrani

A vibrant, technological tribal warrior from a people who kept their technology when everyone else lost theirs. Work-in-progress sketch by Nurbike Erbek.

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Kobushi, work-in-progress sketch by Deniz Dönmez
An armored tradition of the East

Kobushi

An armored juggernaut out of an eastern tradition that never stopped refining its plate. Work-in-progress sketch by Deniz Dönmez.

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Tahamenish, work-in-progress sketch by Margaret Summer
An ancient empire

Tahamenish

A swift, lethal shadow of an ancient empire that is no longer on any map. Work-in-progress sketch by Margaret Summer.

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Where they came from

Every Elseborn has an origin story from the moment the fracture reached them, and every deck carries the signature of the person who drew it.

Late pledges are open

Get your box before the print run locks

Packs start at €23. Backer packs ship in February 2027, months before the game reaches stores.

1
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2
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3
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